AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Metal gear player 27/31/2023 ![]() ![]() Metal Gear Solid 2 changes this formula by rewarding the player for non-lethal stealth rather than enforcing stealth through punishment. Metal Gear Solid comes closest to acknowledging a bloodless run in its end-game ranking system, as the highest rank in the game, Big Boss, only becomes available with minimal kills. The first three games in the series don’t care too much if you kill… only if you kill too loudly. Remaining unseen here does not imply a pacifist’s touch. Get seen in the original Metal Gear, and Snake won’t be coming home. Action games rarely teach us to handle enemies with subtlety, so each game has had to train its players to sneak rather than to fight.Įarlier Metal Gear games use punishment to enforce stealth. The Metal Gear series prides itself on its unique flavor of stealth gameplay, and its approach to Stealth Espionage Action has evolved over the past 25 years. This purpose is hardly insular or navel-gazing but relates uncomfortably close to the conversations about ultraviolence stemming from this year’s E3 as well as the trend toward the “gamification” of non-game activities. ![]() While we have no way to know whether or not these silences are deliberate, we find suggestions in MGS4’s reliance upon a “war economy” context that the omissions have a purpose. It offers few, if any, opposites to reconcile. MGS4 falls mostly silent on these fronts. They vilified war while valorizing warriors, told the player to kill and then dispensed rewards for not killing, required sneaking only to force discovery through cutscenes. Previous MGS games provided contradictions in message and action that created an exciting tension. Despite its reputation for over-delivery, Metal Gear Solid 4 challenges the player precisely because of what it leaves unsaid. ![]()
0 Comments
Read More
Leave a Reply. |